Fallout 4 Optimization Mods

Posted on by admin

Best texture optimization mod? I am currently trying to optimize the game for better experience and i found 3 texture mods that promise better performance and more fps. I would like to know which one is the best and also if the vivid fallout mod is also worthy and if it would work with one of those texture mods. The first Nexus Mods Screenshot Community Event is here! Submit your screenshots of Skyrim, Skyrim Special Edition, Enderal, Fallout 4, or Fallout 76 illustrating the event theme and seize your chance to win one of three £25 Steam Gift Cards ($33 depending on exchange rates). As we announced earlier this week.

Posted by11 months ago
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If you've searched Performance Mods for Fo4 on Google once, you might have came across this thread: https://www.reddit.com/r/fo4/comments/3twyub/must_have_performance_mods/

Anyway, for anyone looking for performance mods, they might still be helpful, but that thread was made two years ago, and thus a little bit outdated.

Here, are more mods that help!

1.Wasteland 512 RELOADED by darthanimal

Mod Description: Most of Vanilla textures were optimized and resized to 512px to increase performance. Some textures are resized in a range from 128px to 1024px. The packages also cover the DLC Automatron, Wasteland Workshop and Far Harbor.

tbh, I didnt even notice the drop in quality!

2.Insignificant Object Remover By AKcelsior

Mod Description: Removes insignificant objects to improve performance without visual degradation.. Fallout style.

In this one too, I didnt notice anything removed..

3.Ultra Quality God Rays Performance Fix By SloppyPooBag

Mod Description: This is just a batch file that changes the numeric values that the godrays use. Basically it just means you can use the ultra quality god rays without the huge performance hit. Performance should be roughly the same as using the low quality god rays.

Fallout 4 Optimization Mods

With this mod, I could enjoy a little bit of quality without too much of FPS sacrifice

4.BethINI by DoubleYou

Mod Description: Bethesda's INI configuration files are a mess. BethINI optimizes the game for increased graphical fidelity and performance.

This one isn't actually a mod, its a utility program that helps you optimize your game, and depending on how you use it, you will notice significant fps boosts!

EDIT: MORE MODS

5.Stuttering and Memory patch ENBoost by Boris Vorontsov

Mod Description: x64 optimized patch for heavily modified games, it much more efficiently utilize memory. Also it increase performance of the game.

Now this, Help aloooot with memory issues, awesome mod, by an awesome creator!

6.FAR - Faraway Area Reform by SparrowPrince

Mod Description: FAR optimizes and improves over 6000+ distant land textures, which means more perfomance and a more stutterfree experience.

You dont really look at stuff from far away do you? no? then you're in luck, here's a mod that optimizes the things at the horizon.

7.Dynamic Performance Tuner and Load Accelerator By StochasticTinker

Mod Description: Dynamically adjusts Shadow Dir Distance and Godray Quality.

Basically changes the settings on the fly, so it hits the fps that you want.

8.Boston FPS Fix - aka BostonDT PreVis-PreCombine By BetaVirus

Mod Description: This mod improves performance (FPS) in Boston and surrounding area. It includes other areas upon request. External areas only. The glory if this mod is beneficial to anyone that roams the boston area but also anyone that has mods that disable previs in the area or break precombines.

I dont really have any problems in the boston area, since i dont go around there much, but a wonderful mod to have if you want dat extra fps boost

9.Load Accelerator By hippo

Mod Description: Automatically disable VSYNC at loading screen to reduce the load time. It can be expected to shorten the significant load time under SSD environment. (Under HDD environment does not seem to have much effect)

Its useful if you have an SSD Like me.

10.No Ugly Plants And More - Invisible Vines Shrubs Brambles Grasses Etc By amber1019

Mod Description: Replaces a few landscape textures with a 1 KB invisible texture (to hide the objects) to help the landscape seem a little more clean, and not so wild. Twigs, vines, hedges, shrubs, moss, seaweed, some grasses, etc.. They're all invisible with this mod! Enjoy! (Easily delete the mod's files at ANY time to bring back what you want to see again!)

Its Just as the Mod Desc Says! If u dont like green, and healthy things, you might be a sadist!

17 comments

I wanted to better understand all the various terms related to optimization/performance improvement and what they mean for mod authors. So I'm using this topic to summarize information pulled from multiple sources. I did receive clarification from VlitS on some aspects of this (VlitS being one of the primary experts on this subject matter). Please feel free to correct anything I've explained incorrectly. I'm hoping that with community help we can clarify these topics better and maybe include the final draft into the CK wiki.

GamerPoets has just released a 4 minute video explaining this in very simple terms for the average mod user. If the rest of this looks super scary and intimidating to you, go watch his excellent video instead!

Basic Definitions

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What this means for mod authors/users

'Blinking world syndrome', seeing into 'the void', and 'disappearing objects' are all common descriptions of what happens when precombined meshes are broken or removed but the previs information for a cell is not recalculated or disabled. This can happen if you are a mod user using a mod that lets you scrap objects not originally intended to be scrapped by the vanilla game such as Spring Cleaning or Scrap Everything. This can also happen if you are a mod author using the Creation Kit (CK) to disable (remove) vanilla objects like buildings or hedges. You can often stand in one spot and just rotate your camera view to see objects appear and disappear.

Gif by FortuneQuaker to demonstrate this:

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Mod Users

Fallout 4 Optimization Mods Pc

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Mod Authors: Recalculating Data

Bates motel season 5 mp4

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Optimization

Mod Authors: Disabling Precombines/Previs

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How to Recalculate Data

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New tutorial video up courtesy of RedRocketTV on how to regenerate precombined/previs data for any mods you use that break them. This video is designed more for mod users.

Older tutorial video up courtesy of Trosski on how to regenerate precombined/previs data with much more technical data than the RedRocketTV tutorial and is designed more for mod authors.

How to Disable Precombined/Previs Data

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General Considerations

Older threads and articles on this topic will mention that altering precombines/previs data in some way will cause the cell reset and sprint bugs. That was certainly true at one time however Bethesda fixed those bugs in late spring of 2016.

If your mod does not disable or otherwise alter any objects in an exterior/interior cell and only adds a new object such as a weapon, clothing item, magazine, etc. then you do not need to worry about the problems associated with the optimization systems in Fallout 4. Adding new objects (references) will not change precombined/previs data.

Source Material

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