Fallout New Vegas Fast Travel Crash

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Upload failed. Please upload a file larger than 100 x 100 pixels; We are experiencing some problems, please try again. You can only upload files of type PNG, JPG or JPEG. The OP's instillation could most likely have been saved by a Steam restart, deleting EACH of the preference ini files in MyDocs, and not trying to load a saved game (at least not the latest one, older ones may still work).Source, someone who has migrated their modded-up-the-wazzu 24Gb Vegas/F3 crossover installation to three separate computers, surviving multiple OS re-installs on each.

  1. Fallout New Vegas
  2. Fallout New Vegas Crash On Fast Travel

Crash on Fast Travel - posted in New Vegas Technical Support: I got some mods, but out of nowhere I started getting a LOT freezes during fast travel sometimes, but it always crash at a certain location, more specifically Field's Shack/New Vegas Clinic area. Disabling all mods doesn't work, as it crashes all the same. Reloading a save I made 12h earlier works though, even with all the mods.

Fast travel is a feature to travel instantly to a destination in Fallout, Fallout 2, Fallout 3, Fallout Tactics, Fallout: New Vegas, Fallout 4 and Fallout 76.

Fallout, Fallout 2 and Fallout TacticsEdit

When stepping on the exit grid in any map, one will enter the world map. If one wants to get anywhere at all, fast traveling is required.

Fallout New Vegas

Moving across the vast desert takes a varied amount of time based on the terrain; mountains cause slower travel, while deserts are easier to get through.

Vegas

Driving in a vehicle, such as a Chryslus MotorsHighwayman in Fallout 2 or a BrotherhoodHummer in Fallout Tactics, will increase one's fast travel speed, but only as long as there's gas in the tank.

Fallout 3Edit

Fallout New Vegas Crash On Fast Travel

Fast travel in Fallout 3 is significantly simpler. Simply select any discovered location marker from the world map, and one can fast travel to it. Any fast travel, be it from Raven Rock to Rivet City, or from Vault 101 to Megaton, will take one game hour to complete.

One cannot fast travel to locations that haven't been formally discovered, and cannot fast travel while inside a location, while in the air (such as in the middle of a fall), while overencumbered or while in the vicinity of or fighting enemies.

Fallout: New VegasEdit

Fast travel in Fallout: New Vegas is identical to that of Fallout 3 except in the time it takes to get to one's destination. The player character may also fast travel while overencumbered using the Long Haul perk. If one travels to a close destination, time seems to pass in increments of 10 minutes, while farther destinations result in increments of hours. Holding a two handed weapon does not affect the time it takes to travel, but sneaking while fast traveling will increase the time it takes. One can only fast travel to locations already discovered and visited prior.

Fallout 4Edit

Fast travel in Fallout 4 is identical to fast travel in Fallout 3, except that the game time increment during fast travel is dependent on the distance traveled, unless traveling to and from the Institute. Fast travel from opposite corners of the map takes about 14 hours game time at the default timescale of 20. Decreasing the timescale causes the fast travel to take much less game time (about 7 hours at timescale 10). The Sole Survivor can mitigate the traveling time by using the Institute as a jumping platform as it only takes one in-game minute to teleport to and from it.

There are five locations which allow fast travel to and from an interior location: the Railroad HQ, Home Plate, the Institute, the Mechanist's lair and Vault 88.

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Fallout 76Edit

In Fallout 76, the player character can fast travel to discovered locations, their C.A.M.P, a party member, or the C.A.M.P. of a party member. Unlike the previous installments, the player character needs to pay a small sum of bottle caps to fast travel to every location that is not a C.A.M.P, a party member, or Vault 76. Fast travel can be initiated from many indoor locations, cannot be initiated while enemies are in the vicinity, and only takes as much game time as it takes to load the new area.