Streets Of Sim City

Posted on by admin
  1. Streets Of Simcity
  2. Sam City Game
  3. Streets Of Simcity Jazz
Streets of SimCity
Developer(s)Maxis
Publisher(s)Maxis
Designer(s)Jason Shankel
Mike Perry
Artist(s)Shannon Galvin
Composer(s)Jerry Martin
SeriesSimCity
Platform(s)Microsoft Windows
Release1997
Genre(s)Racing, vehicular combat
Mode(s)Single-player, multiplayer

Streets of SimCity is a 1997racing and vehicular combatcomputer game published by Maxis.[1] One of the game's main attractions was the ability to explore any city created in SimCity 2000 by car in a cinematic style. The game, like SimCopter, is in full 3D and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals. Notably, it's the last Maxis game to be developed and released without supervision by Electronic Arts, which acquired Maxis in the two months leading up to release and assisted development of Maxis games thereafter.[2]

Its primary competition was Carmageddon.

Audio[edit]

Mapping 2D cities from SimCity 2000 into 3D space has been done once before in the Maxis game SimCopter, but never had there been a car combat gimmick wrapped around the idea. But despite what is implied, Streets of SimCity is not Interstate ’76 set in the land of the Sims. It’s a buggy, broken and ultimately uninteresting driving game. Streets of SimCity is a racing and vehicular combat computer game developed and published by Maxis in 1997.One of the main attractions of the game is the ability to explore into cities created in SimCity 2000 by car.

Soundtrack

The soundtrack of the game was composed by Jerry Martin, who is also known for composing the music for The Sims and SimCity series. The game has many different styles of music to choose from, using a radio control while driving. The stations include jazz, techno, bluegrass, and rock. The garage has a tune composed solely from power tools and machines to make a unique style. In addition, some of the music lived on and was included in the best-seller game The Sims, as music for 'action' television programs, as well as tracks on radios and audio systems[citation needed].

Reception[edit]

Reception
Review scores
PublicationScore
GameSpot4.4/10[3]
Next Generation[4]

Next Generation reviewed the PC version of the game, rating it one star out of five, and stated that 'When all is said and done, Streets of Sim City is better left on the store shelves.'[4]

References[edit]

  1. ^IGN.com: Streets of SimCity
  2. ^'SIMply Divine: The story of Maxis Software; page 9: A New Focus, a New Mission'. Geoff Keighley and GameSpot. Archived from the original on September 30, 2007. Retrieved February 5, 2007.
  3. ^E. Ryan, Michael (1997-12-13). 'Streets of SimCity Review'. GameSpot. Retrieved 2010-09-21.
  4. ^ ab'Finals'. Next Generation. No. 40. Imagine Media. April 1998. p. 108.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Streets_of_SimCity&oldid=903643069'

If you've ever played Activision's Interstate '76, you'll no doubt notice its influence in Streets of SimCity.

By Michael E. on Sql server 2016 download free.

Some games are so precisely targeted at a specific group of gamers that they have almost no appeal to anyone else. Maxis' Streets of SimCity is such a game. This driving and auto combat game lets you tool around the streets of a SimCity 2000 metropolis in an arcade-style atmosphere. You can head out for a calm, uneventful excursion, pick up and deliver packages, race against other drivers, or blow your fellow motorists to tiny bits with rockets and machine guns. The game includes over 50 SimCity maps and comes with the SimCity 2000 Urban Renewal Kit, which you can use to create your own maps.

If you've ever played Activision's Interstate '76, you'll no doubt notice its influence in Streets of SimCity. The game loads up to a funky 70s-style theme. It utilizes a channel-changing metaphor for selecting scenarios and tells you all about the 'stars' of each 'show.' And of course, there's the obvious similarity that both games involve a lot of fast-moving firepower. Unfortunately, this isn't half the game I76 was, except possibly for die-hard SimCity fans who want to see their creations from street level.

Streets of SimCity lets you drive five different vehicles, including one that resembles the VW Bug, a Ferrari-style sports car, and a large utility van. You can customize your car (or truck) with a meager array of weapons and modifications, such as armor, airfoils, and radar detectors.

The game includes 30 scenarios that are arranged into five pseudo-campaigns. The stories for these are pretty well done and often humorous: One has you playing the role of a granny who must race and fight her way past a group of invading aliens. The gameplay for all scenarios is pretty much the same, however, and you must win one scenario before proceeding to the next. Money you earn in one scenario can be used to upgrade your car for the next. You can also pull into a garage during missions in order to get repairs and supplies.

City

As you drive around town, you'll see a number of objects on the streets. These can be power-ups (ammo, armor, repairs), packages (which can be delivered to earn money), and targets (cows, mailboxes, signs). You'll see pedestrians, too, but they are immune to your attacks and your driving - this isn't Carmageddon, after all. As you pick up certain items, you'll get status messages and clues regarding a scenario's objectives. These flash quickly into the top corner of the screen and can be easy to miss. Occasionally, your character will say something of importance to the mission at hand, but again, these utterances are easily missed.

Streets Of Simcity

The graphics in this game are decent but are not spectacular by any stretch. Even with 3Dfx acceleration, Streets of SimCity doesn't look quite as good as I76 without it. Also, the game runs sluggishly, even with the acceleration. Since the cities are SimCity 2000 maps, the streets are angular and turns are sometimes difficult to handle. On top of that, the game controls make it all too easy to oversteer, which often leads to overcorrection and the inevitable crash. Also, the steep ramps leading to bridges in this game almost always cause your car to catch air - even when you're just coasting.

Streets

Sam City Game

Streets of SimCity includes some nice touches, including the cool-looking Hunter car, an enemy vehicle that resembles Jesse 'The Body' Ventura's car from the 'Jose Chung' episode of the X-Files. Also, the game's racetrack editor is handy and fairly intuitive. But the game's negative points far outweigh its merits. The first-person dashboard view makes it difficult to predict upcoming turns, while the third-person camera angles often block your view with trees, buildings, and other objects. Also, the in-dash radar is a blocky low-res display that is difficult to read. This game also crashed quite a bit and displayed the occasional glitch - such as cars resting on their sides atop high buildings.

Streets Of Simcity Jazz

There's no question that this game will appeal to SimCity fans who are eager to take a spin through their virtual cities. For those users, this game can be quite fun. But if you're just looking for a good auto combat game, you should stick to I76.